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Improved reflexes I - this isn't a great long term play, so hope your GM will let you respec you adept powers once you by a synaptic accelerator 10 runs down the line I built a character like this, the broad strokes were as follows:Į - Human (spare special attribute point goes to magic, gets eaten by essence loss) Make sure to buy social skills because that's an easy way to "get dicked with." Don't buy any low valued skills or attributes with your priority points, use the extra karma at the end of chargen to do that. I usually want attributes in the B slot, but I think you get a better deal if you can get away with knocking it down to C. Take skills as your top priority slot because the skills are ridiculously underpriced in that case. Play a human, they're the best race in 5E because having high priority slots available makes your life much better. Crank willpower as high as you can to try to resist spells you don't see coming. Dump logic and charisma unless you're building a character around them. Do worry about intuition to avoid ambushes and max your initiative. Because maglocks are now subject to the locksmith skill, you don't even need to invest in logic in order to sneak into an out of most facilities.ĭon't worry too much about body and strength - the former gets swamped out by your armor for most practical purposes (damage resistance) and the latter has no practical purposes: just use gecko gloves for climbing, stun batons for fighting, and power tools for getting out of any situation that might require you to force something. The high agility has the nice knock-on effect that you become an excellent sneak thief. Combat sense guarantees you a chance to react to GM ambushes, a high reaction means you'll probably act before the ambushers, and a suitably high agility means that you can throw about 18 dice at spattering anything in your way.
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A particularly good trick is to max out your perception, agility and reaction by hook or by crook (read: by combining bioware and adept powers) and then pick up the combat sense adept power.
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Given the above, I'd suggest playing a luddite that can do some serious damage in one way or another. Get your power from stuff that can't be hacked like bioware and magic.ģ) magic stuff happening to you - if you shoot spirits hard enough they go down, if you shoot mages hard enough they go down (especially if you act before them).Ĥ) Social stuff - you as a player can always try so see through this even if your character has terrible skills. So instead I'll examine the general ways dicking can occur:ġ) nasty physical combat - OK, let's build a combat characterĢ) matrix stuff happening to you - there's nothing in this game that stops you from turning off all of your wireless gear. However, in general it's tough to make a character in Shadowrun that "cannot be dicked with." One of the premises of the game is that the team will cover each other's weaknesses.
#5e shadowrun character sheet free#
I can only speak in platitudes without specifics about how your last run went South, so feel free to provide those. I can offer some insight on charop based on that, but I know nothing about the splats. That said, I'm a sucker for a new edition and I've played some 5E out of the core book.
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One particularly significant one is that 5E is a step backward from 4E in most respects. I don't know if you're going to get a lot of 5E help here: the edition isn't so popular on the board for an assortment of reasons.
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